Structures

Description
"Structures" are the Sustainaville term for any building used to produce resources. Structures are at the core of the game, and players are expected to become familiar with the ins and outs of each. There are several structures in the game that each produce a different resource; however, they also cost resources and credits to build, so careful planning is required on the part of the player in order for them to succeed. They are not to be confused with terrain.

Structures are divided into six categories, depending on the type of resource they produce. These categories are: Disaster, Education, Food, Health, Housing and Water.

Disaster
Disaster structures are buildings used to defend against or warn of impending natural disasters.

Education
Education structures are buildings designed to educate people in struggling communities - a lot of the members of these communities struggle to gain access to proper educational facilities, which in turn makes it harder for them to run their own communities.

Food
Food structures are about obtaining or growing food. Communities can't survive without a permenant food source, so these buildings are extremely essential. It's is also possible to have townsfolk work the crops in a community in order to generate credits. While crops are technically food structures, they're classified separately. Please visit this page for information.

Health
Health structures are buildings designed to treat those who have been afflicted with infectious disease or succumbed to physical injuries. These are especially important in areas prone to said diseases or natural disasters.

Housing
Housing structures are designed to give townsfolk a place to live. Without them, your communities will remain empty, eliminating the possibility of generating credits or meeting your resource score.